In this poster, we juxtapose the eye with a camera lens to show that camera helps us in capturing what our eyes see. Cos whatever that's been captured, be it in the form of a photograph, or a video or a movie, it is actually what we can see through our eyes. So, that's basically what our concept is. Furthermore, the eye-camera lens juxtapose is also to represent how, besides re-capturing and capturing, we're able to re-create what we see around us by using softwares such as Autodesk Maya, Adobe Illustrator and so forth. So, as you can see, we've included images of 3D modelling, photography, vector art, film scenes, movie posters and animations. We even included an old family portrait to represent how long it has been ever since the camera had existed.
OUIA is Creative
This is an assignment blog for my subject Creative Studies. I'll be posting stuffs that I think is creative.
Sunday, September 19, 2010
Final Assignment: Final Poster
This is my group's finalised poster based on our statement: CREATIVE MULTIMEDIA CAPTURES.
Monday, September 13, 2010
Final Assignment: Sketches and Idea Development
Here are the pictures where we drew and brainstorm different ideas on how to portray our statement. We basically derive our ideas from the keyword "capture". So we used the objects the eye and camera to form our ideas. We also used many other random objects such as nets, jail bar and so forth.
Friday, September 10, 2010
Final Assignment: The Essay Report
Creative multimedia is about a product of multiple media that is invented with a creative idea. To understand the core meaning of creative multimedia it is important to first break apart the two words, where creativity is the process of introducing or discovering new ideas and concepts for an existing or non-existing product. The concept of creativity includes innovation, invention, novelty, and creativity. For example, the process may involve taking an existing product and redesigning it entirely to improve the following factors such as quality, cost and overall design. It requires the ability to modify the current product into a fresh new creation that the society can accept. Multimedia is about using advanced technology like computer software and its available functions like text, audio, video, animation, interactive features, and still images to portray the content of the information across to the audience. So in essence, by combining the two words together, Creative and Multimedia, it is about providing an innovative idea for a product through the availability of advancing technology to assist and provide a clear channel of communication to a target audience.
Nowadays, many areas surrounding our daily lives are involved with creative multimedia; from educational to the entertainment industry. However, digital arts caught our attention and we would like to further explore the essence of digital arts in creative multimedia.
Photography was one of the very first digital arts. It is a process, activity and art of creating still or moving pictures by recording radiation on a radiation-sensitive medium, such as a photographic film or an electronic sensor. Photography is often used to capture a moment, to present expression from the picture to the viewer. As technology advances, digital photography is now widely used all over the world from commercial to non-commercial use. Some of the famous nature photographers like Frans Lanting and Galen Rowell captures nature events to portray an expression.
Yet, photography was not enough. Photo manipulation was invented, starting from retouching via ink, paint, double-exposure and darkroom manipulation. However as technology runs with photography, it goes the same with photo manipulation technology. This is the application of image editing techniques to photographs in order to create an illusion or deception, in contrast to mere enhancement or correction, through analog or digital means. One of the most popular photo manipulation software is Adobe Photoshop.
Photography is not only still frames, it also includes moving frames. Live-action is one of the moving frames photography. It refers to cinematography that is not produced using animation. However, it includes special effects (SFX) and visual effects (VFX). Special effects are on-set mechanical effects and in-camera optical effects, mostly done on the spot when the film is being shot. Green screens are used in this area of effects. Visual effects are digital post-production. Effects done here are usually those we cannot do physically in reality, for example blowing up a car in the middle of the city. All these effects are done with digital photography and technical skills.
From there, we go on to vector art, a 2-dimensional simplified and stylized image of the original. It is often used in posters, where vector enables it to be able to go through mass production with minimum cost and at the same time visually attractive. And with a little help from typography, the advertising industry began to expand with these digital arts.
After the 2-dimensional era was at its peak, 3-dimensional modeling appeared. Its accuracy in photorealism and flexibility in animation has brought digital art to a higher level. However, 2D still has its stand in the industry, no less than 3D. CAD programs are used to render a 3D model and animations in the form of mesh, whereas 2D in the form of bitmap and vector.
Animation started off with stop-motion. Puppet animation, clay animation, go motion and pixilation were all “cartoons” of those days. You may recognize names like Jan Svankmajer and even Tim Burton! Today, Walt Disney and Pixar Animation Studio, as well as Dreamworks, takes over the industry with 2D and 3D animation with examples of animations such as “Up” and “The Incredibles”. One can see how good the quality of the animations.
From what we can conclude from the studies and research we’ve made on creative multimedia and on digital media, we have come to a conclusion that creative multimedia captures and also re-captures moments and events in life through the invention of new technology. With the technology we currently have, we are able to keep memories by taking photographs, and we have seen how the camera has evolved throughout these years. It’s not only the camera that has advanced, other inventions have moved forward too. Today, we’re also able to make motion movies and the process is not as tedious as it used to be. In other sense, everything has been simplified and made easier for us mankind.
Sunday, September 5, 2010
Final Assignment: Mind Mapping
This is the logical mind-map my group and I brainstormed based on the topic/theme given: Creative Multimedia. Design credits to Erika Chong. Basically, we divided it into 5 different categories on what we actually think Creative Multimedia is.
This is the second mind map. This mind map focus on the chosen category: DIGITAL ARTS. Here, we managed to branch out to seven different categories related to digital art. Basically, everything we've mentioned here are mostly technology-wise. From the gadgets to the methods, everything is modernised.
Wednesday, August 11, 2010
A Nightmare
In class, Radzi gave us the last topic for the last entry of the blog. We were ask to derive the first four words that pops to mind of a kitten, and then we were to pick a word and wirte a sentence, and then draw the scariest image. So here's the imgae I drew from the word I chose: CLAWS.
Not so cute, huh?
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